Interactive Tools

Interactive tools from Northstar Backgammon. All free. All work on phone, tablet and desktop.

game plans and strategy

Game Plans

Game Plan Deck 1

Ten Quick Fire Choice positions on racing, priming, attacking and anchoring.

Game Plan Deck 2

Ten Quick Fire Choice positions on reading the position and choosing the plan.

Point Making Deck 1

Ten Quick Fire Choice positions on when and how to make key points.

Point Making Deck 2

Ten Quick Fire Choice positions on which point to make and what to give up for it.

Strategy

Best or Blunder Deck 1

Ten Quick Fire Choice positions on checker plays, each
offering the best play and a blunder.

Best or Blunder Deck 2

Ten Quick Fire Choice positions on checker plays; pick the best play and avoid the blunder.

priming

Priming

Priming Deck 1

Ten Quick Fire Choice positions on building and using prime structures.

Priming Deck 2

Ten Quick Fire Choice positions on extending, holding and rolling the prime.

prime vs. prime

Prime vs. Prime Deck 1

Ten Quick Fire Choice positions on timing and the edge of the prime.

Prime vs. Prime Deck 2

Ten Quick Fire Choice positions on timing, slotting and the edge of the prime.

attacking

Attacking Deck 1

Ten Quick Fire Choice positions on hitting and maintaining pressure.

Attacking Deck 2

Ten Quick Fire Choice positions on hitting, pointing on blots and keeping the initiative.

Blitz Deck 1

Ten Quick Fire Choice positions on attacking and closing the home board.

Blitz Deck 2

Ten Quick Fire Choice positions on hitting loose, closing points and finishing the blitz.

back games

Against the 2-3 Back Game

Ten Quick Fire Choice positions on playing against the 2-3 back game.

Against the 1-3 Back Game

Ten Quick Fire Choice positions on playing against the 1-3 back game.

Against the 1-2 Back Game

Ten Quick Fire Choice positions on playing against the 1-2 back game.

Against the 2-4 Back Game

Ten Quick Fire Choice positions on playing against the 2-4 back game.

cube action

market losers

Market Losers Deck 1

Ten Quick Fire Choice positions on market losers and when to double.

Market Losers Deck 2

Ten Quick Fire Choice positions on market losers and cube timing.

Market Losers Deck 3

Ten Quick Fire Choice positions on counting market losers before the double.

Market Losers Deck 4

Ten Quick Fire Choice positions on market losers and the double or no double decision.

holding games

5-Point Anchor Cube Slider

Move the race one step at a time in the 5-point anchor holding game and watch where the double and the pass arrive.

Bar-Point Anchor Cube Slider

Move the race one step at a time in the bar-point anchor holding game and watch where the double and the pass arrive.

4-Point Anchor Cube Slider

Move the race one step at a time in the 4-point anchor holding game and watch where the double and the pass arrive.

3-Point Anchor Cube Slider

Move the race one step at a time in the 3-point anchor holding game and watch where the double and the pass arrive.

blitzes

Blitz Cube Slider

Add attackers to the zone one step at a time in the blitz and watch where the double and the pass arrive.

back games

2-3 Back Game Cube Slider

Move White’s timing one step at a time in the 2-3 back game and watch where the double and the pass arrive.

1-3 Back Game Cube Slider

Move White’s timing one step at a time in the 1-3 back game and watch where the double and the pass arrive.

2-4 Back Game Cube Slider

Move White’s timing one step at a time in the 2-4 back game and watch where the double and the pass arrive.

pip and shot counting

cluster counting

The Triangle

Cluster Counting with the Triangle shape. Work through five positions at a time.

The Box

Cluster Counting with the Box shape. Work through five positions at a time.

The House

Cluster Counting with the House shape. Work through five positions at a time.

The Shed

Cluster Counting with the Shed shape. Work through five positions at a time.

Home Board

Cluster Counting in the home board. Work through five positions at a time.

Outfield

Cluster Counting in the outfield. Work through five positions at a time.

Anchors

Cluster Counting with the anchor clusters. Work through five positions at a time.

Full Side

Cluster Counting combining clusters across a full side. Work through five positions at a time.

shot counting

Shot Counter

Shot counter that shows how many rolls hit any blot on the board.

pip counting

Pip Counter

Pip counter with instant results for both sides on any board position.

Running Pip Count Trainer

Track who leads and by how much, roll by roll, ten rolls per set.

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