Interactive tools from Northstar Backgammon. All free. All work on phone, tablet and desktop.
Game Plans
Ten Quick Fire Choice positions on racing, priming, attacking and anchoring.
Ten Quick Fire Choice positions on reading the position and choosing the plan.
Ten Quick Fire Choice positions on when and how to make key points.
Ten Quick Fire Choice positions on which point to make and what to give up for it.
Strategy
Ten Quick Fire Choice positions on checker plays, eachoffering the best play and a blunder.
Ten Quick Fire Choice positions on checker plays; pick the best play and avoid the blunder.
Priming
Ten Quick Fire Choice positions on building and using prime structures.
Ten Quick Fire Choice positions on extending, holding and rolling the prime.
prime vs. prime
Ten Quick Fire Choice positions on timing and the edge of the prime.
Ten Quick Fire Choice positions on timing, slotting and the edge of the prime.
Ten Quick Fire Choice positions on hitting and maintaining pressure.
Ten Quick Fire Choice positions on hitting, pointing on blots and keeping the initiative.
Ten Quick Fire Choice positions on attacking and closing the home board.
Ten Quick Fire Choice positions on hitting loose, closing points and finishing the blitz.
Ten Quick Fire Choice positions on playing against the 2-3 back game.
Ten Quick Fire Choice positions on playing against the 1-3 back game.
Ten Quick Fire Choice positions on playing against the 1-2 back game.
Ten Quick Fire Choice positions on playing against the 2-4 back game.
market losers
Ten Quick Fire Choice positions on market losers and when to double.
Ten Quick Fire Choice positions on market losers and cube timing.
Ten Quick Fire Choice positions on counting market losers before the double.
Ten Quick Fire Choice positions on market losers and the double or no double decision.
holding games
Move the race one step at a time in the 5-point anchor holding game and watch where the double and the pass arrive.
Move the race one step at a time in the bar-point anchor holding game and watch where the double and the pass arrive.
Move the race one step at a time in the 4-point anchor holding game and watch where the double and the pass arrive.
Move the race one step at a time in the 3-point anchor holding game and watch where the double and the pass arrive.
blitzes
Add attackers to the zone one step at a time in the blitz and watch where the double and the pass arrive.
back games
Move White’s timing one step at a time in the 2-3 back game and watch where the double and the pass arrive.
Move White’s timing one step at a time in the 1-3 back game and watch where the double and the pass arrive.
Move White’s timing one step at a time in the 2-4 back game and watch where the double and the pass arrive.
cluster counting
Cluster Counting with the Triangle shape. Work through five positions at a time.
Cluster Counting with the Box shape. Work through five positions at a time.
Cluster Counting with the House shape. Work through five positions at a time.
Cluster Counting with the Shed shape. Work through five positions at a time.
Cluster Counting in the home board. Work through five positions at a time.
Cluster Counting in the outfield. Work through five positions at a time.
Cluster Counting with the anchor clusters. Work through five positions at a time.
Cluster Counting combining clusters across a full side. Work through five positions at a time.
shot counting
Shot counter that shows how many rolls hit any blot on the board.
pip counting
Pip counter with instant results for both sides on any board position.
Track who leads and by how much, roll by roll, ten rolls per set.
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